Reading 03: "Hackers: Heroes of the Computer Revolution, Pt. 3"
Selling Out or Evolving: The Clash Between Hacker Ideals and Marketplace Reality
The rise of the “game hackers” in Hackers: Heroes of the Computer Revolution marks a turning point where hacking stopped being just about the joy of discovery and started being about money and fame. In the early days, the first generation of hackers didn’t care about getting rich. They were obsessed with pushing boundaries, sharing their work, and proving that information should be free. They weren’t looking for recognition. They were looking for the ultimate hack.
Then came the game hackers, a generation that was still creative and obsessed with code, but now there was a new temptation: profit. Suddenly, hacking wasn’t just about the thrill of creation—it was also about success. They didn’t just want to make cool things, they wanted to make money. Fame became a goal, and coding turned into a way to climb the ranks, not just push limits.
This shift caused a lot of tension. It felt like selling out. Ken Williams saw the marketplace taking over, saying hackers needed to play the game: guess what the public wanted, use marketing tricks, get money, and focus on what sells—not what’s best or what pushes the boundaries. The love for the craft was no longer enough.
The Fight Over Control: Open Information vs. Proprietary Software
Levy’s questions reflect this clash between the Hacker Ethic and the harsh reality of the market. One of the core ideas was that computers were meant to be programmed by their users. But by the time personal computers went mainstream, most people didn’t want to code—they just wanted their computers to work for them. And this felt like a betrayal of what computers were supposed to represent: control and creativity in the hands of the user.
Another core belief was that information and software should be free. But now, companies started locking down their software, turning it into something only they could control. Was this really progress? Was this the future the early hackers had envisioned?
Could hackers survive in this new commercial world without being corrupted? Could they keep their idealism, or would they be forced to compromise? For me, this is the toughest pill to swallow. I don’t want to be part of a corporate machine, but I also want to make a living.I would love to make hacking a career in any way I can but I might have to make big compromises in order to make that happen. The spirit of hackerism was at risk of being crushed by the success of the software industry.
The Hacker Ethic was under siege. The open, collaborative spirit of the early days was being replaced by a market-driven mentality. Game hackers may have still loved what they did, but now they had to worry about making a name for themselves and selling their work. The Hacker Ethic couldn’t survive fully intact in this world, and the question remains: is it better to be a responsible, goal-oriented professional programmer, or a passionate hacker, driven by a love of perfection and the thrill of discovery?
Growing Up In A World Without Hacking
When I was a kid, I was always frustrated that I couldn’t take things apart. I felt that I was missing important information about the world around me and that taking things apart was the only way to learn. I would take apart my toys, my parents’ electronics, and anything else I could get my hands on. I would frequently get into lots of trouble for taking things apart and breaking things. I was driven by a sense of exploration and rebellion. In a way, I was waiting for my parents to hand me a big book of how everything works, but that book never came. Unbeknownst to me, that big book of how everthing works was called the “internet”, which at the time was exclusively used between my brother and I for Cool Math Games or Skyping my dad while he was deployed. With limited access to the internet, I couldn’t look up manuals or guides to help me disect the contraptions in my house. I would make my own LEGO-style manuals for electronics and toys that I took apart so I could put them back together without getting in trouble.
After I learned a little more how computers worked, as talked about in previous blog posts, I learned that I could use my newfound “technical expertise” to beat my friends in the most brainless game of all time, Cookie Clicker. I would use the developer console to give myself infinite cookies and then show off to my friends. While all of my other friends were working their asses off optimizing the cookies per second, I was trying to figure out how to spend an infinite amount of cookies. I was the metaphorical “God of Cookie Clicker” and all of my classmates were competing for second place. One day, I revealed my secrets to my classmates and everyone started to use the developer console for cheats. I felt like I had ruined the game for everyone. At the time, I was also devastated that I had ruined my status as the “Cookie Clicker God” because no one wanted to play a game that everyone was cheating at. From that point on, I understood that hacking, if used incorrectly, could ruin the joy of exploration and discovery for everyone.
I invite you to unplug your brain for a few minutes and play Cookie Clicker. I miss the days of hearing a kid in the back of computer class get yelled at by the teacher for mashing every button on his mouse as fast as he could and maybe for a moment, you too can experience the joy of unlocking the “Grandma” upgrade for the first time.